Greetings, heroes! Welcome back to The Magical Land of Wozz. I hope you’ve enjoyed your adventure thus far. This post will end the Wozz series, as we have now reached the end of the game and our mission is to slay Balam. This entry will be a bit longer than the rest, so hopefully you’re nice and cozy before you start reading. Let’s recap what happened in the last post! Our heroes crashlanded in the Dark Land and reached out to Lord Pades for assistance in getting back to the surface. He agreed, but first asked that we solve the mystery of demons finding their way to the surface. We take his daughter Ramune and investigate the Sands Cave, where we find Octurer spinning webs to let the demons out. After defeating Octurer, Lord Pades sends us back to the surface with Ramune as our new companion, and we reconnect with Sullivan, who tells us they have located Balam’s hideout and we are ready for the final battle. Leona invented a new vehicle to drill through the mountain encasing the Temple of Uztenon, and we reach Dermon, the land of the demons. We did some sidequests to catch everything up for the end of the story and finally got an airship!
Let’s boogie into the Grand Finale of The Magical Land of Wozz!
Continue reading “The Magical Land of Wozz, Part 11 – The Grand Finale”