Not Everything Has To Be Perfect

As a note, my site is dedicated to gaming, but a lot of what I talk about can be applied to multiple forms of entertainment, or even life in general. So please, if you are not a gamer, do not feel discouraged. There is something here for everyone (I hope)!

Guy A: Ah man, this game is so cool.

Guy B: Hah! It’s not this game and it doesn’t have this feature, so it sucks!

Guy A: But it has this, and I really enjoy that!

Guy B: Doesn’t matter. Not this game. Sucks. Bad game, bro. Play something good.

Ever had this conversation? I have. It drives me f’in nuts. I fully understand that in some cases, the above conversation is playful ribbing between friends or siblings. However, having been on the receiving end of this conversation one too many times, this idea kind of threw me off for a very long time. I used to play whatever games I wanted to, regardless of their score on some review site or how many copies it sold. I played them because I wanted to, and that was a good enough reason. People started commenting on the things I liked though, telling me I should watch something with “quality value” or play something that “actually took skill”. I started noticing that these comments evolved into things like “Well, you’re not really playing the game if you’re not playing on the manual battle system.” Or “If you haven’t earned the platinum trophy, then you haven’t really beaten the game.” Everything culminated about two years ago when I joined an online community to try and pursue my first platinum trophy. One of the first responses to my introduction thread was “Wow. 120 played games and 0 platinum trophies? What do you even do?”

This sent me over the edge.
With the pressure this statement created, along with the extreme criticism I was seeing games receive, and the constant pressure of the online community to “get good” at the various games I played (League of Legends, Final Fantasy XIV), I snapped. I became obsessive about finding the perfect game, getting the perfect score, and being a perfect player. I feverishly purchased as many games as I could afford, trying each one out to see if it lit some kind of spark in me and achieved this title of “the perfect experience.” I pushed myself to marathon 8-10 hour gaming sessions to grind out some stupid trophy that I had no real desire to earn, and I exhausted myself trying to climb up in the most prestigious guilds or increase my global ranking. All to prove that I was, in fact, a gamer, and that I knew what a quality game was, and that I knew how to play “just like everyone else.” Except, I wasn’t like everyone else. I had become an Elitist.

I was oblivious to this. I was badmouthing my closest friends because they were not on the same level as me. I was getting belligerently upset with my (ex) boyfriend because he could not keep the same pace as me or figure things out in games as quickly as I could. I was getting into heated arguments with people when they questioned my methods or tried to call me out for bad mechanics, because god damn it, I had done my research and no one was going to tell me I wasn’t doing something right! Then this path followed the stereotypical story line that you see in movies. I started pushing people away, losing friends, losing my boyfriend, and eventually I was all alone, angry, sad, and wondering why nothing was making me happy anymore. This elitism feeling crossed over to TV, books, hobbies…I became miserable.

This thought process became so overwhelming that I would develop these crazy habits. I would do things like purchase 3-4 movies at a time without any research, go home, then research them to DEATH. I would spoil the entire plot, read review after review after review to see if it was worth watching, and then before I knew it, I had passed out on my living room floor after 4 hours of research. At the end of the day, I never watched any of the movies.

I started turning down opportunities to socialize because I was extremely critical of the suggested activities. I did not want to commit to anything that I was not convinced would give me some kind of climactic experience. I also started criticizing people on their behavior based on what role they played in my life. My friends weren’t being friendly enough, my boyfriend wasn’t being boyfriend-y enough…I was a miserable person to be around.

This led to a really dark time where I got really lonely and sad, because no one wanted to be around me. Since I was so overly critical, I could not generate my own happiness because everything I did was not good enough. I could find no enjoyment out of consumable entertainment, food did not taste good, even sleep was difficult because I would get overly frustrated over a bad night’s sleep. I was the walking epitome of perfectionism. The funny part about this is that I continuously pushed the idea of accepting people’s flaws and being a “go with the flow” kind of guy, which made me look like a total hypocrite. Then there was a sad part. I knew what I was doing, but I couldn’t stop. I didn’t know how. So I shut down.

I don’t really know what happened to get me out of this mental place, but I had tried to push myself into this new mindset of forcing myself to get into something, even if I didn’t feel like it was worth my time. I wasn’t really sure where to start, so I just chose a game and went with it. The game was Dragon Quest V: Hand of the Heavenly Bride. I had purchased this game about a year and a half before I picked it up this time and loaded my save file, which was roughly 2 hours from the final boss. Within minutes, my perfectionism kicked in and I was criticizing it for it’s old school feel, lack of impactful story, and overall just kind of mediocre presentation. But playing this game was all I had to do for the time being, so I kept playing it. As I played, I started realizing the little characteristics about DQ5 that made the game charming. I started appreciating the music, the character design, and the feeling of nostalgia. I was appreciating the game! 

This lead to another game, then another, and I was finally starting to calm down. Taking this new mindset, along with talking to people and seeing them appreciate imperfections, really knocked me down a few notches. I felt some sense of normalcy again. This is when I had a realization – not everything needs to be perfect. Sometimes I feel like we strive to live in this constant state of amazement and overstimulation. But we don’t have to…in fact, I think it’s kind of dangerous. I think when you live in that mindset, you very quickly forget how to value what you are capable of obtaining, as well as what other people can give you. I remember that when I was in that place, I was very internally critical of a family member that got me a game for Christmas one year because “they should know I don’t play 3rd rate shit like this.” How unbelievably horrible of me to think that…especially over something they thought I would like.

Back to my point – not everything needs to be perfect. You can enjoy a game that is not a AAA title. It can be a totally niche rhythm platformer FPS puzzle game in 2D VR and you know what? If that’s your gig, then GO YOU! No seriously – that’s not sarcasm. If you like it, then I whole-heartedly encourage you to enjoy the shit out of that game. I have some advice I’d like to share to anyone who may be suffering from what I went through.

First of all, remove the exposure to the negative thinking. Stop reading forum or social media posts that criticize what you like. You’ll always be upset and probably never be able to claw your way out of this elitism hole. Second, practice mindfulness. Slow down and enjoy the journey of what you’re doing. We remember great times as a kid playing games because games were few and far between (and we didn’t have the money to purchase all the ones we wanted), so we took our time and really savored what we had. Two, three, four playthroughs – whatever you’ve got the patience and time for, go for it! Finally, learn (or remember) who you are and stand firm in that. If you’re not an FPS gamer, stop trying to force yourself to be. If you cannot stand the grind of an MMORPG, delete your characters and go do something you enjoy. Our time on this planet is short, so there is no use in wasting what precious resources we have doing things that we do not like.

Now, if you read this and think “Oh, I’m like Guy B”. Stop. Think about what you are saying and the impact it can have on other people. Besides, why do other people have to think the same way you do? If they like what they like, let them! It adds diversity to your life just by association and you never know what a change in the pattern will lead you to. Life is about owning yourself and empowering others to own themselves as well. Don’t be the guy that shuts everyone down. I speak from experience – it’s not a very happy place.

Thanks for reading!


The Deeper Meaning in Video Games

I think generally video games are seen as a kid’s hobby. They’ve got bright colors, immature humor, and sometimes simplistic design. Within the past 10 years or so, I think we’ve migrated a bit towards it being a more adult hobby with games like Gears of War or Call of Duty, but I think the idea of being a “gamer” is still widely seen as a childish or teenage thing. What I think people don’t get is that under this childish outward image, games often carry messages meaningful to adults too. A specific series that comes to mind for me is Final Fantasy. The games in this series pretty stereotypical as a Japanese RPG. A certain hero/heroine using some kind of over sized weapon and avant-garde clothing gets thrown into some worldwide fight against a corporation or entity and they use big, flashy magic with lots of fantastical creatures. The small glimpses of the games that are shown in trailers or preview pictures do not even come close to depicting the depth of the stories that lie within.

These stories cross a myriad of themes that reach deep into the hearts of players willing to attempt the journey. Sure, you could argue that the first few games have a very simple plot – four heroes get called on by the crystals of light to save the world from a big baddie. But as the games progressed, their stories became richer and developed much deeper meanings. Final Fantasy IV focused on evolving out of one’s own darkness to pursue a path of righteousness. Final Fantasy VII focused on self actualization and dealing with grief of lost loved ones. Final Fantasy X also focused on grief, as well as challenging the authority of religion, where as it’s sequel, X-2, focused on finding hope and evolving one’s self. Growing up with this series, these characters and stories really resonated with me. I remember being about 9 or 10 years old, alone by myself in our apartment while my parents were on a date, watching my screen in utter disbelief as one of the main protagonists was murdered in Final Fantasy VII. When I was about 13, I remember feeling very empowered playing as Squall Leonhart in Final Fantasy VIII fighting against some crazy bitch that wanted to manipulate Time and take over the world. The story also pulled at my adolescent heart strings because of the hopeless love story between Squall and Rinoa.

—Spoiler Alert—

As I got older, my interest in the series waned a bit and the stories diluted in my mind. Around 2007, I decided to get back into the series and, being 20 years old, the stories started resonating more with me. I started feeling the pain of Zidane in Final Fantasy IX, being different than everyone else but trying his best to fit in and keep a smile on his face. Final Fantasy X is the one that really did me in. The story in Final Fantasy 10 focuses on Yuna, a summoner and priestess of Yevon, the equivalent of God in our world. Her mission is to go on a pilgrimage with her guardians, learn how to summon all of the celestial beings called Aeons, and use them in a battle against a giant beast called Sin, which, surprisingly, is a manifestation of humanity’s sin. On her journey, her innocent heart is exposed to things such as racism, tragedy, lying, and manipulation. She learns that no matter how hard she fights, in the end of our journey she, along with one of her guardians, will perform the Final Summoning and perish before Sin. This act does not even kill Sin, but rather holds it at bay for a few years before it gathers enough strength to come back and create more chaos. Tidus, the other main character, is not from her world (you can look that plot point up) and he challenges the idea of their religion. He encourages her team to change their standards and fight back against this idea, because he believes that this type of fruitless sacrifice is stupid, not noble.

With Tidus’ encouragement, Yuna’s guardians and the Aeons actually challenge Yevon. Take that in for a moment – the game’s final battle is a group of people fighting against God himself. After weakening Sin, Yuna performs the Sending, a ritual dance to send the spirits of the fallen through to the Farplane (Heaven). This Sending, due to it’s size and power, causes a chain reaction, releasing all of the Fayth (spirits) from Spira (Earth). All of these memories of those that have passed from Sin start dissipating and moving on to the Farplane, one of which is clearly depicted as none other than Tidus, Yuna’s guardian and new found love. Up to this point in the game, Tidus has helped Yuna grow so much, he has supported her no matter what the odds were against them, and because of this, the two fell deeply in love with each other. Tidus knew he was going to be sent to the Farplane upon Yuna performing her Final Sending, but in order to keep her vigilance to fight Sin, he kept this to himself. As the team realizes that Tidus is disappearing, Yuna is in total denial. She can do nothing as she watches him turn into energy and embrace his destiny.

The feelings really hit at 1:39 when the piano starts.


This is where I find the beauty and meaning in games. I played Final Fantasy X in the summer of 2007 and unfortunately, my father passed away in the spring of 2008. I had just finished my shift at work when I got a call from my mom saying that my dad’s health took a turn for the worst and he wasn’t going to make it through the night. I had my friend drive me to the hospital and my dad had been mostly unresponsive until I got there. My whole family was there trying to talk to him and say their goodbyes, and when I showed up he managed to move his eyes a little bit to show that he felt me hold his hand and heard me say my goodbye to him and that I loved him. That was the last time I saw my dad. He looked nothing like the man who raised me. The man who had a strong will, a deep voice, and a great laugh. He taught me to have a thicker skin, he pushed me to be a better person, and he always wanted the best for me. And here he was, lying in the hospital bed with tubes in his nose and mouth, his face sunken in, his eyes barely open, and ragged breathing. I watched my dad leave this world and all I could think about was this scene from Final Fantasy X. How I was powerless, like Yuna, in the face of destiny to stop him from leaving. How my dad was like Tidus saying “I’m sorry I couldn’t take you to see Zanarkand” (a promise he made to Yuna at the beginning of the game.). Despite his body giving out, I believe that my dad was conscious inside his head, scared…or maybe at peace, and thinking “I’m sorry that I couldn’t show you more of the world, my son.” Then he was gone. He accepted his fate and left us, much like Tidus leaping off of the airship to join the rest of his friends and family in the Farplane.

I must have listened to the song that plays during this scene in the game for at least 3 months after my dad passed because it was so vivid in my heart and mind. All I could do was cry and think about how much I miss him and how powerless I was, because no one can stop death. That’s one downside to being a heavy gamer – sometimes you can get a little delusional about living forever. To this day, this scene makes me cry because it’s so beautiful to me. Beautiful, yet painful because I can’t help but think of the night my dad left us. Hopefully in reading this, you can see why some people have a deeper appreciation for games past the superficial idea of “it’s a time passer!” Games have evolved from bouncing a digital ball between two paddles to deep, involved stories that cross boundaries and push people to think outside of their own worlds. I also hope that if you have a narrow view of what video games are, perhaps this can help you think of them as something else: art.

Thanks for reading!