Greetings, heroes! Welcome back to The Magical Land of Wozz. I hope you’ve enjoyed your adventure thus far. This post will end the Wozz series, as we have now reached the end of the game and our mission is to slay Balam. This entry will be a bit longer than the rest, so hopefully you’re nice and cozy before you start reading. Let’s recap what happened in the last post! Our heroes crashlanded in the Dark Land and reached out to Lord Pades for assistance in getting back to the surface. He agreed, but first asked that we solve the mystery of demons finding their way to the surface. We take his daughter Ramune and investigate the Sands Cave, where we find Octurer spinning webs to let the demons out. After defeating Octurer, Lord Pades sends us back to the surface with Ramune as our new companion, and we reconnect with Sullivan, who tells us they have located Balam’s hideout and we are ready for the final battle. Leona invented a new vehicle to drill through the mountain encasing the Temple of Uztenon, and we reach Dermon, the land of the demons. We did some sidequests to catch everything up for the end of the story and finally got an airship!
Let’s boogie into the Grand Finale of The Magical Land of Wozz!
Continue reading “The Magical Land of Wozz, Part 11 – The Grand Finale”
Hail, Adventurers! Welcome back to The Magical Land of Wozz! So much has happened in these last few chunkers. I think we’re nearing the end of the game, so that’s expected I think. Let’s recap what happened last time! Vangas helped us escape from the caved-in Pirates’ Hideout and took Eliza back to safety to treat her head injury, then he stole a TELEPA Bell and forced his way into our party. We met the flying goldfish people of Elfish, where our party was drugged and held prisoner until Ceramic rescued us. We teleported back in time to face some old foes. Then we discovered Geronimon and defeated him to hopefully save our allies. This Ceramic turned out to be a fake and was actually a doll controlled by Pilder to try and get us killed. We traversed Marion Tower and finally caught up to Pilder, where he used mind control to get our allies to attack us. Magic Boy Chun exploded everyone into the wall and our heroes took out Pilder, releasing everyone from mind control. Then we found the four Oasis villages and discovered that Balam massacred one of them. Finally, we made our way to the Temple of Uztenon and ran into the Big Baddie himself…and then he sent us to hell.
Like I said – so much is happening now. Let’s just boogie into this next bit and see if we can somehow return to the land of the living.
Continue reading “The Magical Land of Wozz, Part 10 – A Refreshing Drink Joins The Party!”
Hello friends! Welcome back to The Magical Land of Wozz! A lot happened in our last adventure, so let’s recap! We stopped the attack on the Great Serpent and finally put an end to Balam’s plot against the holy beasts. We also discovered Queen Artemis’ tower and taught her not to mess with the heroes from the human world! After our victory, our heroes learned that their next objective is to explore the continent of Illuse to the west. We set off to Dictator to obtain a ship, but find out that pirates are causing a ruckus and we can’t set sail until we obtain a Shono Stone. Plot, explore, and more plot – we meet the pirate leader Vangas and get attacked by another one of Balam’s henchmen. With Eliza now out of commission due to the cave-in at the Pirate’s Hideout, we are tasked with finding an escape route to go get help. Let’s boogie into this next bit!
Continue reading “The Magical Land of Wozz, Part 9 -She’ssh Gunna Be A Queeeeeeeeen!”
Hello heroes! Last time in The Magical Land of Wozz, our team arrived in Ghost Castle and found out that a young ghost boy with a heart condition went missing during his search for an offering to the Great Elephant. Chun got some character development and then we foiled Balam’s plans to take over the Great Elephant and sent his demon minions packing! Let’s boogie into this next bit and go save the final Holy Beast, the Great Serpent.
Continue reading “The Magical Land of Wozz, Part 8 – There She Blows, There She Blows Again”
Welcome back to THE MAGICAL LAND OF WOZZ! Last time, our heroes traversed Mount Goka and disrupted Balam’s plot to kill the Great Turtle at Zombie Palace. We also found the last of the Fairy Magic, so Chun is a strong, stinky magic boy now. Let’s boogie on to Ghost Castle and see if we can’t save the Great Elephant from Balam’s army.
Continue reading “The Magical Land of Wozz, Part 7 – The Ghost With A Heart Condition”
Hey friends! Welcome back to THE MAGICAL LAND OF WOZZ! Last time on our adventure, we discovered Witch Miaf was tormenting the snowy city of Minocress and kidnapped all of the townsfolk. After infiltrating the Witches’ Hall, we vanquished Miaf and learned that Balam is trying to sink Wozz into the ocean by attacking the three sacred beasts that form the supports for the world. Let’s boogie into Undetta and save these magical beasts!
Continue reading “The Magical Land of Wozz, Part 6 – Zombies Ate My Neighborhood”
Greetings friends! Last time in THE MAGICAL LAND OF WOZZ, our party rescued Sullivan, then stopped a plot against the Fairy Queen, and got Eliza, the queen’s guardian, as a new party member! We also traversed the frozen hellscape known as Mount Shin in order to get closer to Witch Miaf and find out more about her involvement with Balam. Let’s boogie into tracking her down and get on to defeating Balam!
Continue reading “The Magical Land of Wozz, Part 5 – Time To Send That Witch Packing!”
We’re back! Last time we met Grunty Granny the fortune teller, her daughter Pottery (jk it’s Ceramic, even better), got the Fairy Stick, found the Fairy Castle, obtained two more types of Fairy Magic, met with the Fairy Queen and her rage-filled daughter Eliza, and found out that Screaming Mimi Sullivan was kidnapped by some monsters. Whew! We did a lot last time. Since GREAT WIZARD SULLIVAN, THE ALMIGHTY WHO CANNOT BE BOTHERED WITH FAIRY MAGIC BECAUSE HE IS SO GREAT got kidnapped while he was NAPPING IN THE WOODS, let’s boogie into this next bit and save his screaming ass.
Continue reading “The Magical Land of Wozz, Part 4 – The Wicked Witch of the North”
Welcome back gamers! In our last excursion we left our heroes in Northan for a little R&R after their adventure to the Great Laboratory and subsequent battle with Zanzori, the poisonous lackey of Lord Balam. We set off again on our journey to save THE MAGICAL LAND OF WOZZ by heading into the land of the fairies! Hopefully they give us more magic so Chun can be even more of an ESP beefy boy. Let’s boogie! Continue reading “The Magical Land of Wozz, Part 3 – Grunty Granny and the Pop Star Fairy”
Welcome back! Last time, our trio of heroes was teleported from the human realm to THE MAGICAL LAND OF WOZZ (someone start a count on how many times this phrase is used) by the wizard Sullivan and upon their arrival, they learn of the evil Balam and his fear rain that is corrupting the magical denizens of Wozz. Chun, Shot, and Leona accept their new duty as heroes and set off to discover Balam’s hiding spot and put an end to his…reign…of terror (get it?). We ended the last portion of our adventure curing the magical guardian tree Maharod of his Fear Rain corruption and were instructed to head north to continue our search for Balam. Let’s boogie on to the next objective!
Continue reading “The Magical Land of Wozz, Part 2 – There’s Poison In This Here Lake!”